After Jason and his team of programmers get stuck in their
virtual reality game, Dungeon Lords, they must find a way back to the real
world. Unbeknownst to them, the fantasy
characters they inhabit have taken control of their bodies… and now wizards and
warriors run free in Las Vegas!
I’m not one to judge a TPB by its cover, but this is an
exception to the rule which is deserving of it.
More so with Double Jumpers being an Action Lab/Danger Zone title, I was
totally comfortable jumping to conclusions (pun fully intended). This book immediately seemed like something
I’d love, and that quickly became fact all the way to the end.
This collection of adventures with our crazy group of
characters is written quite well, especially considering it spans two different
worlds. Chock full of goodness for
gamers old and new, and absolutely packed with no holds barred humor, this is
such an entertaining read. What’s good
though is that you don’t even need to be much of a nerd to appreciate it, but
that certainly makes it all the more enjoyable if you are.
The world, or worlds as it were that we join our heroes on are
illustrated just as strongly as they are written. Both the “real world” and our fantasy game
setting have been given plenty of attention and it shows throughout the book
This is definitely one of those graphic novels you could read
more than once. Hell, even I did before
I got to doing up the review for it because I liked it that much. I would more than suggest grabbing this book
as soon as humanly possible, as I’m confident it will become a favorite for you
as well..
For more information on Double Jumpers or other Danger Zone
titles, check out Action
Labs/Danger Zone.
Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.
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